Everything talks to one cloud brain. Players, staff, the owner, WhatsApp and the game floor all read from and write to the same place.
02
Three building blocks
The app and website, and the bridge on the arena laptop, both talk to one cloud brain. Nothing else needs to be installed at the venue.
03
Devices, who uses what
Each device has one job. Players use their own phones, staff use the venue iPads, and the game floor keeps its existing iPad and weapons plus one small laptop for the bridge.
04
The network
Switch it off: the game keeps running and results wait at the bridge.
Everything on the game floor talks over the venue Wi-Fi, so a game never depends on the internet. If the connection drops, results queue at the bridge and sync when it returns.
05
Full process, start to finish
Click any step to jump to it
A visit runs through eight steps, from the booking to the results landing on every phone. Staff touch only steps 2, 3 and 4; the rest happens on its own.
06
Two systems, one flow
Frontline OS handles the people side, LTO runs the game, and the bridge is the only link between them. Results cross by kit number, never by a typed name.
07
How the data is organised
Hover or tap a box to see what it connects to
Each box is one kind of record and each arrow shows what feeds what. Everything on the left belongs to the venue, and a Result always carries the player, the game and the kit it came from.
08
Kit assignment and matching
Click a step to jump to it.
Staff type one number, the kit, next to the player at the armory and the same number into the game iPad. When the game sends stats for Kit 12, the system knows that is Player A.
09
Two kinds of typo
Pick a case, or click any step
A wrong name in LTO only changes the wall screen, because results match by kit number. A wrong kit number is the one typo that matters, so the system blocks and flags it.
10
Payment unlocks the game
Armorykit assignmentFlip a Paid switch
PlayerPaidKit
Player AlockedKit 12
Player BlockedKit 8
Player ClockedKit 3
Payment clears a player, whether they pay for themselves, an organizer pays for the group, or staff use pay all remaining. Only cleared players can be given a kit; the rest stay locked on the armory screen.
11
Staff roles and permissions
Each role sees only what its job needs, so nobody can touch money or settings by accident. Sensitive money actions need permission and a reason, and every one is logged.
12
Built for more venues
One player account works at every venue.
Brand, country, venue, arena. A new venue is added as a setting, with no rebuild, and rankings work per arena and overall.
13
Three delivery phases
Phase 1 puts the core in your hands first: bookings, check-in, kits, the game bridge and automatic results. The rest arrives phase by phase over about 2-3 months, without waiting for everything to be finished.
14
Rules are switches, not code
Admin settingsowner or manager
Game profilesactive profile for new games
Scoring & ranking formulashow XP and skill are counted
Game profiles, formulas, packages, currencies, messages and whole modules are settings, not code. Flip one and the apps, console, rankings and checkout follow at once, with no developer involved.
15
WhatsApp touchpoints
Six WhatsApp messages follow each booking from confirmation to results. The system sends every one automatically, at the right moment.
16
From game events to rankings
Every hit and kill the bridge reads becomes stats, then XP and a skill rating, then a place on the leaderboards. The formulas are settings, so you can tune them any time.
17
Phases and investment
Phase 1Live in about 4 to 5 weeks
The arena runs end to end
Customer app, iOS and Android$0
Customer website with booking$0
Staff console, reception and armory$0
Live game integration, the bridge$0
WhatsApp automation$0
Player accounts and QR$0
Built separately$0
$0one-time
then $300 / month
Phase 2Next
Money control and competition
Point of sale and cash control$0
Rankings and XP$0
Results and performance tracking$0
Owner dashboard and reports$0
Built separately$0
$0one-time
adds $150 / month
Phase 3As you grow
Tournaments, marketing, more venues
Tournaments, groups and brackets$0
Marketing campaigns$0
Memberships$0
Live in-arena scoreboard$0
Built separately$0
$0one-time
adds $100 / month
Everything, all three phases
$0$0one-time
When all three are live
$550 / month
Covers hosting, the app and website, WhatsApp messaging, daily backups, the game bridge, monitoring, and support with updates. New venues are added for an additional fee.
Each phase is priced on its own, so you start small and add the next step only once the previous one is running. The monthly grows only as you get more.